
The net namespace is designed to encapsulate all of the network communications of libaeon to prevent name collision with any other similar implementations, methods, or functions. libaeon incorporates a unique namespace (to the STL) to prevent name collisions among its classes and methods. This is done to create a more familiar feel for developers utilizing libaeon.
Classes | |
| class | CClientSocket |
| A socket class to handle client based communications. More... | |
| class | CEventClientSocket |
| Inherited client class allowing for polled updates. More... | |
| class | CEventServerSocket |
| Inherited server class allowing for polled updates. More... | |
| class | CEventSocket |
| Inherited class allowing for polled updates. More... | |
| class | CEventSocketSet |
| A class to encapsulate multiple CEventSocket objects. More... | |
| class | CServerSocket |
| A socket class to handle server based communications. More... | |
| class | CSocket |
| A generic socket class. More... | |
| class | CSocketSet |
| A class to encapsulate multiple CSocket objects. More... | |
| class | CSocketUDP |
1.5.1